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In 2002, the company released the combat hovercraft arcade racing game Hover Ace: Combat Racing Zone and another expansion to Cossacks called Cossacks: Back to War. Sergiy Grygorovych, about the canceled game Oblivion Lost Īt the beginning, we developed a game with a plot about the war of robots and aliens in the entourage of nature and the Aztec pyramids.īut at every meeting, we said to ourselves: "We are doing complete nonsense." It was powered by a custom X-Ray Engine, which rendered high-quality images and supported many modern technologies.
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In the same year, GSC began developing a story-driven shooter based on the Stargate series concept and Aztec architecture. Later that year, GSC Game World released the tactical first-person shooter Codename: Outbreak and an expansion for Cossacks named Cossacks: The Art of War. It was the first game that brought the company financial success and global recognition. In 2001, GSC Game World released the real-time strategy game for Windows, Cossacks: European Wars. They began development on another project titled DoomCraft, which was shuttered six months later in favor of the development of Cossacks.
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At the beginning of 1999, it was released for free online. Nuclear Epidemic distinguished itself from other strategy games of the time with its increased unit size limits. It was powered by its own engine, which was subsequently reused by Cossacks: European Wars. By the end of 1998, the company finished its debut commercial game, WarCraft 2000: Nuclear Epidemic. According to the CEO, they were rejected due to Blizzard's distrust of Grygorovych's youth. GSC unsuccessfully tried to get a contract for the Warcraft 3 development with Blizzard Entertainment.

In 1998, after the economic crisis in Russia, the GSC company reoriented to the Western market, developing real-time strategy games. Moreover, the CIS market was unstable after the 1998 crisis. Our market didn't demand intellect in those times, so we decided to target the western audience. See LICENSE.I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same.

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GSC-Core is under the GNU General Public License v3.
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If you spotted a typo or a code formatting issue, just directly
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If the problem needs debating or you have questions on how to implement a feature, we would prefer you open a GitHub You are happy with your work, you create a Pull Request so we can review and discuss your implementation. The standard procedure is well documented on GitHub, for detailed explanation, especially if it’s the first time you’reĭoing this, you can follow the procedure on the following links:īasically, you fork the GSC repository, create a branch that clearly indicates the problem you’re solving. We also appreciate other types of contributions such asĭocumentation improvements or even correcting typos in the code if you spot any. If you have a reasonable understanding of blockchain technology and at least some notions of Java you can of courseĬontribute by using GitHub issues and Pull Requests. How to Contribute, Report bugs, issues using GitHub issues. gradlew run -Pwitness Read the Wiki for detail Links Un the nf localwitness add your private key.

This social chain is determined to use block chain technology to subvert centralized social networks such as Facebook, WeChat, etc., which plays a dual role as "manager" and "arbiter" simultaneously for the former social networking platforms. GSC (Global Social Chain) is the new generation of social networking chain.
